Yakuza Wiki
Advertisement
Yakuza Wiki

Yakuza 4 >> Challenges

Sodachi has a dojo next to the Children's Park. He's not doing very well, so Saejima has to help him. How? By training apprentices. You can only train one apprentice at a time.

Apprentices[]

The following guys will show up at the dojo wanting to be apprentices.

  • Hideo Sugiyama
  • Takehiro Ehama
  • Fukushi Ochiai
  • Makoto Otokita
  • Masataka Watanabe

Once an apprentice has won a tournament then you cannot train them any further, but they will now be available as a Tag Team partner in the Coliseum.

General advice[]

You need to try and get the dojo to S Rank (F -> E -> D -> C -> B -> A -> S). The following tips should do it.

  • Training Schedule: With each new apprentice, firstly, in normal training schedule Condition them by Stretching until the smiley goes purple. Then do a mixture of Roadwork to increase Health, mixed with Punching, Kicking and Groundwork but make sure to Condition and Rest so that the yellow Health bar doesn't drop below half way or the Condition smiley turns blue. Warning, some apprentices won't get any benefit out of physical workout training until their Condition or Trust is high enough.
  • Special Training: You need to start off by maxing out Trust (2 red hearts) by going to meetings (answer questions correctly to unlock skills). After about 4 rounds of meetings the apprentice will start asking you questions straight away. Once this happens switch to Sparring. Do this until you have 2 red hearts. Now Master Finishing Moves. Once you have them all your character should be ready to fight single matches. Do this until turn 48, this means you should amass a fair amount of cash.
  • Maxing out stats: After each turn you get a score card. Each stats has an identifier that shows the stat has gone up or down. If you are training in an area and the stat doesn't go up then you have probably maxed out that stat. You can tell easier by fighting in a match: Notice 2 vertical bars on your Health? If there is a gap between them then you need to do more Roadwork to increase your Health.
  • Enhance facilities: Each time your apprentice makes the dojo enough money to upgrade a facility, do so. Focus on Punching, Kicking, Groundwork, Roadwork, Stretching and Rest first then upgrade the others after. If you max out Level 2 facilities by the 2nd apprentice then the game won't let you level up until you complete Ochiai.
  • Single match fights and Tournament Entry: Don't enter a Tournament until turn 48 or 49 with any of the first 4 apprentices. Amass cash and abilities by putting your apprentice in as many single match fights as possible. Don't worry about using the Order function that Sodachi keeps on warning you about. It only has a negative effect if you miss the QTE.
  • You Should win a tournament before 50th turn.

Skills[]

Try and acquire as many of these skills as possible before fighting in a tournament. Some apprentices have some of these skills when they start. The others are acquired by Sparring, Meeting, Finishing Moves and story events.

  • Willpower: The apprentice will get back up once more even if his Health reaches zero.
  • Final Stretch: Attack rate will increase after the opponent is cornered.
  • First Attack: Attack rate will increase 10 seconds after the fight starts. Becomes ineffective if you get hit.
  • Moody: The apprentice's mood determines his attack rate. There is a 70% chance the attack rate will increase.
  • Lucky Punch: Abilities will be enhanced if the opponent has more Health than the apprentice. Abilities will decrease if the opponent has less Health.
  • Pride: The apprentice's condition will improve by one level, but his fatigue will be greater than normal.
  • Persistence: Increases the prize purse, but apprentice will be more open to damage from the opponent.
  • By Your Own Bootstraps: Apprentices abilities increases greatly if you don't give orders during a fight. Giving orders will have the opposite effect. [Ochiai]
  • I Wanna Change Myself: The apprentice's abilities will increase when fighting in a match that he lost before. Losing the second time does not decrease his condition.
  • Conviction: Abilities increase overall in accordance with Trust level

Finishing Moves[]

Try and learn as many of these moves as possible for each fighter before proceeding with a tournament fight. Equip whichever you feel best suits your style.

  • Body Slam: Power Low: A body slam.
  • German Suplex: Power Low: Move quickly to the rear of an opponent to perform a suplex.
  • Bear Hug: Power Medium: Uses brute strength to toss the opponent.
  • Punisher: Power Medium: A powerful standing attack using knee and leg kick combo.
  • Fence Kicker: Power High: Stomp an enemy with brute leg strength.
  • Fence Grater: Power High: Punch the face of a downed enemy without mercy.
  • Guard Breaker: Power Super: Launch a downed enemy into the air for a clothesline.
  • Wall Bounce Combo: Power Medium: Grab and slam an enemies face into a fence.
  • Essence of Goriki: Power Super: Grab and power slam an enemy into the ground.
  • Tiger Crush: Power High: Knocks your opponent face down.

Exhibition match[]

Name Held Prize (Yen) Level Condition
Dragon's gate Frequently 100,000 * No
Brawlfest Frequently 120,000 * No
Regular tryout Frequently 150,000 ** No
Rising star Frequently 200,000 *** No
Sink or swim Limited 300,000 *** Turn 1 to 6
Veteran's showdown Frequently 350,000 **** After 20th turn
Winner's circle Frequently 400,000 *** Undefeated
Warm-up act Frequently 400,000 **** No
Shuffle zone Frequently 400,000 Random No
King of mountain Frequently 500,000 **** No
Power masters Frequently 700,000 **** Greater power
Speed masters Frequently 700,000 **** Greater speed
Technique masters Frequently 700,000 **** Greater technique
Big money Rare 800,000 Random ?
Rookie stars Frequently 1,000,000 ***** No


Hideo Sugiyama[]

A young lad is fairly simple to train him up, follow the general rules. He needs to be told firmly at meetings.

Full Training list[]

Rnd Slot 1-4 Special Slot Skills/Finishing Reward
01 Punch-Kick, Ground, Punch Meeting: The reason ain’t important Will power
02 Road, Ground, Stretch Master finishing: German Suplex Lucky Punch, Willpower
03 Road, Stretch, Stretch Sparring
04 Stretch, Punch, Kick, Ground Rest
05 Punch, Kick, Ground, Rest Match
06 Punch, Kick, Ground, Rest Master finishing: Fence Kicker
07 Stretch, Punch, Kick, Ground Meeting: I don't know Lucky Punch, Willpower, Fence Kicker Moody
08 Punch, Kick, Ground, Ground Meeting: Make me breakfast every mornin’! Pride
09 Punch, Kick, Ground, Rest Match: Regular Tryouts Lucky Punch, Willpower, Pride, Fence Kicker
10 Punch, Kick, Ground, Rest Master finishing: Fence grater
11 Punch, Kick, Ground, Stretch Solo By your own bootstraps
12 Punch, Kick, Ground, Rest Meeting: Hiking Final Stretch
13 Road, Ground, Rest Match: Winner's circle I wanna change myself
14 Road, Punch, Rest Sparring
15 Road, Rest, Rest Match: Warm-up act
16 Road, Punch, Ground Meeting: Be a man already First Attack
17 Road, Punch, Ground Match: King of mountain or Warm-up act Lucky Punch, Willpower, First Attack, Fence Kicker
18 Road, Rest, Rest Match: Speed masters Conviction
19 Road, Punch, Rest Match: Speed masters Conviction, First Attack, Willpower, Fence Kicker
20 Punch, Punch, Kick, Rest Master finishing:German Suplex
21 Stretch, Punch, Kick, Rest Master finishing: Body slam Persistence
22 Stretch, Stretch, Rest, Rest Match: Power masters
23 Stretch, Stretch, Rest, Rest Match: Power masters
24 Stretch, Stretch, Rest, Rest Match: Technique masters
25 Stretch, Stretch, Rest, Rest Match: Technique masters
26 Stretch, Stretch, Rest, Rest Match: Technique masters
27 Stretch, Stretch, Rest, Rest Match: Rookie stars
28 Stretch, Stretch, Rest, Rest Match: Rookie stars
29 Stretch, Stretch, Rest, Rest Match: Rookie stars
30 Stretch, Stretch, Rest, Rest Match: Dragon gate
31 Stretch, Stretch, Rest, Rest Match: King of mountain
32 Stretch, Stretch, Rest, Rest Match: Big Money
33 Stretch, Stretch, Rest, Rest Match: Shuffle Zone
34 Stretch, Stretch, Rest, Rest Match: Highest prize First Attack, Moody, Willpower, Fence Kicker S Rank

Repeat Round 34 and use the prize money to enhance Dojo's Facility and finally send him to Tournament before turn 50.

Takehiro Ehama[]

He is nearer Saejima's age and needs to be treated more maturely. He trains well, but pander to him in meetings. He is a speed merchant.

Full Training list[]

Rnd Slot 1-4 Special Slot Skills/Finishing Reward
01 Stretch, Stretch, Road Meeting: His sense o’ justice, Event: I ain’t so sure. First Attack
02 Road, Kick, Rest Master finishing: Fence Kicker
03 Road, Kick, Ground Meeting: Win Back your Love Will power
04 Road, Kick, Ground Meeting: Yes I do Moody
05 Road, Kick, Rest Match: Sink or swim Pride, First Attack, Willpower, Fence Kicker
06 Road, Kick, Rest Match: Sink or swim Moody, First Attack, Willpower, Fence Kicker
07 Road, Kick, Rest Solo By your own bootstraps
08 Punch, Kick, Ground, Ground Meeting: Not by winnin’ alone Final Stretch
09 Punch, Kick, Ground, Rest Sparring
10 Punch, Kick, Ground, Rest Sparring
11 Punch, Kick, Ground, Rest Sparring Lucky Punch
12 Punch, Kick, Ground, Rest Match: Big money Moody, First Attack, Lucky Punch, Fence Kicker I wanna change myself
13 Punch, Kick, Ground, Ground Master finishing: Wall bounce combo
14 Punch, Kick, Ground, Rest Match: Warm-up act
15 Punch, Kick, Ground, Rest Match: King of mountain
16 Punch, Kick, Ground, Rest Match: King of mountain Conviction
17 Punch, Kick, Ground, Rest Match: King of mountain Conviction, First Attack, Lucky Punch, Fence Kicker
18 Ground, Ground, Ground, Rest Match: Speed masters
19 Ground, Ground, Ground, Rest Match: Rising Stars
20 Ground, Ground, Ground, Rest Tournament First Attack, Moody, Willpower, Fence Kicker S Rank

Fukushi Ochiai[]

Ochiai has an attitude and is the first apprentice that needs a slightly different approach. You need to get him to Trust you before he starts behaving and training properly. He doesn't suffer fools or pandering, tell him straight.

Training[]

Ochiai needs conditioning and trust before physical training. He is powerful and has a high maximum health capacity.

Meeting[]

  • He needs motivation [Willpower].
  • His anime is ok [gain First Attack].
  • Saejima is quite expressive [Pride] Also don't overplay or underplay Ochiai to his dad.
  • I get the feeling he don't like cats or big things [Final Stretch].

Finishing moves[]

  • Learn 2 Finishing moves and get [Persistence]

Special Match[]

  • Not sure of the conditions but it was after winning a couple of 4* matches without using the Order function gained [Conviction]
  • Equipped with Willpower, Final Stretch, Moody and Tiger Crush he won most 4 and 5* matches with no help.

Full Training list[]

Rnd Slot 1-4 Special Slot Skills/Finishing Reward
01 Stretch, Stretch, Stretch, Stretch Meeting: Motivation is real important Will power
02 Stretch, Punch, Kick, Ground Master finishing: Fence Kicker 1st time
03 Stretch, Punch, Kick, Ground Master finishing: Fence Kicker 2nd time Event: He's been trainin’ seriously
04 Rest, Punch, Kick, Ground Meeting: I used to love anime First Attack
05 Punch, Kick, Rest, Ground Match: Sink or swim Moody, First Attack, By your own bootstraps, Body Slam
06 Kick, Punch, Ground, Rest Match: Sink or swim
07 Punch, Kick, Ground, Ground Sparring
08 Rest, Punch, Kick, Ground Sparring
09 Rest, Punch, Kick, Ground Sparring
10 Rest, Road, Punch Match: Shuffle zone
11 Rest, Road, Punch Sparring
12 Rest, Road, Punch Match: Big money
13 Kick, Kick, Stretch, Rest Match: Winner's circle
14 Rest, Kick, Stretch, Rest Match: Rookie stars Conviction
15 Rest, Stretch, Stretch, Rest Tournament First Attack, Moody, Willpower, Body Slam S Rank

Real life[]

From andriasang.com

"Sega announced a celebrity tie-up that will see Fukushi Ochai, son of former baseball superstar and current Chunichi Dragons manager Hiromitsu Ochiai, appear as the third pupil. Ochiai's likeness, voice, and name are all being used for the character."
"In comments shared with the press, Ochai said that his character is selfish and meant to annoy the player. This was his first time in the recording studio, but he was able to get into the role by imagining himself fighting pro fighter and former football player Bob Sapp."

Makoto Otokita[]

Makoto left the other dojo, he wasn't chucked out, honest! He makes you choose him over sweaty Koike and Toyama. You will enjoy slapping this vain dojo mofo when you get to sparring with him. Has good technique, but needs a lot of Trust and his condition falters quickly.

Meeting[]

  • Spirit / efficiency I don't know which is more important, bad transcribing may make you choose the wrong choice [Pride].
  • He shoulda made a move [First Attack].
  • Don't chickety check yourself before you wreck yourself [Moody].
  • Saejima is a barrier [Willpower].

Sparring[]

  • [I Wanna Change Myself]
  • [Final Stretch]

Roadwork[]

  • Carry on training

Finishing moves[]

  • After learning 2 moves [Persistence]

Special Match[]

  • Equipped with Willpower, Final Stretch, Moody and Tiger Crush gained [Conviction] after 4 matches.


Full Training List[]

Rnd Slot 1-4 Special Slot Skills/Finishing Reward
01 Stretch, Stretch, Stretch, Stretch Meeting: I don't know Pride
02 Road, Stretch, Punch Master finishing: Fence Kicker
03 Stretch, Road, Kick Meeting: I'd chase ‘em off. First Attack
04 Road, Ground, Rest Sparring
05 Punch, Kick, Ground, Ground Meeting: I never do it Lucky Punch, Pride, First Attack, Fence Kicker Event: Let’s continue trainin’. Moody
06 Punch, Kick, Ground, Rest Sparring
07 Punch, Kick, Ground, Ground Meeting: I'll be your competition Will power
08 Punch, Kick, Ground, Rest Sparring I wanna change myself
09 Road, Kick, Rest Match: Regular Tryouts First Attack, Moody, By Your Own Bootstraps, Fence Kicker
10 Road, Kick, Rest Match: Shuffle Zone Final Stretch
11 Road, Kick, Ground Master finishing: Wall bounce combo Persistence
12 Stretch, Punch, Ground, Ground Rest First Attack, Moody, Final Stretch, Fence Kicker
13 Punch, Punch, Punch, Punch Sparring
14 Punch, Punch, Punch, Rest Match: Dragon's Gate
15 Road, Punch, Rest Master finishing: Body slam
16 Stretch, Stretch, Stretch, Stretch Master finishing: Bear hug, 1st time
17 Stretch, Stretch, Stretch, Stretch Master finishing: Bear hug, 2nd time
18 Stretch, Stretch, Stretch, Stretch Master finishing: Punisher
19 Kick, Punch, Stretch, Stretch Master finishing: Fence grater
20 Stretch, Stretch, Stretch, Stretch Master finishing: Guard breaker, 1st time
21 Stretch, Stretch, Stretch, Stretch Master finishing: Guard breaker, 2nd time
22 Stretch, Stretch, Stretch, Stretch Master finishing: Essence of goriki, 1st time
23 Stretch, Stretch, Stretch, Stretch Master finishing: Essence of goriki, 2nd time
24 Stretch, Stretch, Stretch, Stretch Master finishing: Tiger crush, 1st time
25 Stretch, Stretch, Stretch, Stretch Master finishing: Tiger crush, 2nd time
26 Stretch, Stretch, Stretch, Stretch Match: Veteran's showdown
27 Stretch, Stretch, Stretch, Stretch Match: Rookie stars Conviction
28 Stretch, Stretch, Stretch, Stretch Tournament First Attack, Moody, Willpower, Fence Kicker S Rank

Masataka Watanabe[]

Lacking in self confidence this apprentice is very powerful with good technique for a big guy. His speed needs more attention.

Meeting[]

  • I'm big boned you guys. [First Attack].
  • Train [Willpower].
  • Bullshit him [Pride].
  • Bullshit him again[Moody].

Sparring[]

  • [Lucky Punch]

Sparring with Otokita[]

  • Man up.

Finishing moves[]

  • After learning 4 moves [Persistence]

Special Match[]

  • Equipped with Willpower, Pride, Moody and Tiger Crush.

Full Training List[]

Rnd Slot 1-4 Special Slot Skills/Finishing Reward
01 Stretch, Stretch, Stretch, Punch Meeting: Being fat ain’t a bad thing First Attack
02 Road, Kick, Ground Meeting: Train hard. First Attack, Body slam Will power
03 Road, Punch, Rest Master finishing: Fence Kicker, 1st time First Attack, Will power, Body slam Event: That ain’t kindness.
04 Road, Kick, Rest Master finishing: Fence Kicker, 2nd time
05 Road, Ground, Rest Meeting: Pretend I know. Pride
06 Punch, Kick, Ground, Rest Match: Sink or swim First Attack, Will power, Pride, Body slam
07 Punch, Kick, Ground, Rest Sparring
08 Punch, Kick, Ground, Rest Sparring
09 Punch, Kick, Ground, Rest Sparring Lucky Punch
10 Punch, Kick, Ground, Rest Meeting: I think so, too. Moody
11 Punch, Kick, Ground, Rest Solo By your own bootstraps
12 Punch, Kick, Ground, Rest Master finishing: German suplex I wanna change myself
13 Punch, Kick, Ground, Rest Master finishing: Bear hug
14 Stretch, Punch, Kick, Ground Master finishing: Punisher, 1st time
15 Punch, Kick, Ground, Rest Master finishing: Punisher, 2nd time Persistence
16 Stretch, Kick, Kick, Rest Master finishing: Fence grater
17 Punch, Kick, Rest, Rest Master finishing: Guard breaker
18 Stretch, Punch, Kick, Rest Master finishing: Wall bounce combo
19 Punch, Kick, Kick, Rest Master finishing: Essence of goriki
20 Stretch, Punch, Kick, Rest Master finishing: Tiger crush, 1st time
21 Road, Kick, Rest Master finishing: Tiger crush, 2nd time
22 Stretch, Road, Rest Match: Shuffle zone
23 Kick, Kick, Rest, Rest Match: Winner's circle Moody, First Attack, By your own bootstraps, Body Slam
24 Stretch, Stretch, Stretch, Rest Match: Technique masters
25 Stretch, Stretch, Stretch, Rest Match: Technique masters
26 Stretch, Stretch, Stretch, Rest Match: Technique masters Conviction
27 Stretch, Stretch, Stretch, Rest Tournament First Attack, Moody, Willpower, Fence Kicker S Rank

Reward[]

Sodachi gives you SSS Gunpowder as a token of his gratitude.

When you pass the New Serena a Messenger will give you Fighter Maker Completion Letter which you take to Bob Utsunomiya B at Naomi's Palace and get the Journal of a Rare Sign Maniac. You are now Trainer of Kamurocho.

Sources[]

Training lists partially lifted from http://enjoygame.at.webry.info/201003/article_45.html

Advertisement