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Yakuza 3

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Genre Action-Adventure, Action-RPG, Beat'em Up, Open World
JP Version 龍が如く3
Rating CERO D (17yrs & Above)
Developer SEGA
Publisher SEGA
Platforms PS3
Distribution Blu-ray
Release 2009
Players Single
  Official Website



Yakuza 3 or "Like a Dragon 3" (龍が如く3, "Ryū ga Gotoku 3"), is a Playstation 3 game, and the sequel to the game Yakuza 2. Developed by Sega Japan's CS1 Team[1] and published by Sega.[6] It was released in Japan and South East Asia on February 26, 2009 and in North America and Europe on March 9, 2010 and March 12, 2010, respectively.[6]

Plot summaryEdit

The main protagonist of the the game is Kiryū Kazuma. A little after he moves to Okinawa to raise an orphanage and there raise 9 children. As the plot goes, he realises that being a yakuza isn't something that can be forgotten over time. And his orphanage starts running danger because the government wants to create a Resort and a Military Base, and the orphanage and the orphans will have to move and consequently separate. Kazuma does anything in his power to avoid this.

Game FeaturesEdit

Yakuza 3 has many special features, besides having 12 chapters that stick to the storyline. One of them is the Coin Locker's Keys, during the game, you will find shiny points, that flashes and fades. If they aren't lights, they're Locker Keys, the ones used to open the lockers and get an item. These are Special Features and are required to make a hundred completion.

  • Locker Keys
  • Substories
  • Hitman Missions
  • Haruka's Trust Level
  • Coliseum Fights
  • Heat Actions
  • Dining


Brawls & Heat Action
Retaining the usual 'Beat, Kick & Grab' options, unarmed combat is still the basic, supreme battle style, while most objects on the streets become weapon extensions for the character's brawls. In its preview video, flashy effects and vivid camera movement are deployed for impact emphasis.
Chase Battle
This is initiated when an enemy suddenly makes a run and you're required to chase him. By using the mini-map on the lower left of the screen, you ascertain the enemy's position and situation. The 'Chase Gauge' on the lower right is another important factor as it charts both characters' running progress. Whoever's gauge is depleted first loses the battle.
Training from a mentor allows for the character to develop a new ability. Featured Mentors:

  • Mack Shinozuka - a talented photographer who offers beneficial and useful advice during a 'Chase Battle' training course.
  • Komaki Sōtarō - an old martial arts master who has a dojo in Kamurocho. By passing his trials, Kiryu will obtain a secret Komaki Style ability.
  • Yonashiro Shōji - A self-proclaimed 'Weapon Master' in the midst of his travel around the world who has a personally-made sparring ring on a sandy beach. He teaches various weapon handling techniques.

This feature allows Kiryu to make use of his mobile phone's camera to capture moves from any scene for battle inspiration; thus a newly, inspiration-created Heat Action is born.
Tune Up Shop
In a corner of a street, there is a weapon & defense armor tune-up store called 'Works Kamiyama'. However, 'Recipe' and materials are needed here for any object devise. Comb through the town for DVDs or books with recipes that Kamiyama can derive a concept from and materials to work with.

Regional Differences Edit

UNLIKE the other games in the series, Yakuza 3 has been decidedly pauperised in terms of content and its downloadable rewards compared to its Japanese counterpart. And most of the omissions made weren't for the better...You probably know about how the names of characters were changed in previous entries, but you have to play the game for yourself to fully comprehend the IMMENSE amount of loathing and resentment directed at SEGA for their being responsible, to the extent that the Western RGG fanbase was almost annihilated.

  • You can no longer enter hostess clubs apart from the Grand Cabaret Club in Ryukyu-mura, which was a key location in the main story.
  • You can still enter the locales at which you could play mahjong (Orchid Palace, Mahjong Camp) or shogi (Purgatory, Ryuushou), but if you were looking to give the games a shot, then you're out of luck.
  • You can only look at the covers of the magazines you buy at convenience stores. NO BROWSING. Possibly to avoid referencing this cut, you cannot give Taichi the Young Weekly magazine during Chapter 10 either.
  • 22 out of 123 side missions are missing, along with their corresponding cutscenes, and that includes missions that featured recurring characters!! Even MORE maddening, however, is how a few of them can be met while playing Ultimate Skill missions! If you found out that they were in the game for something OTHER than fan service like I did.....
  • It's no longer possible to woo the Hostesses at the ("closed") Hostess clubs, which makes buying certain items (particularly those you can find at pawnshops) utterly pointless. Furthermore, the dating elements that ARE there are so brief and sterile it's a wonder they were retained at all. The most glaring callback to this is that whenever you enter a Karaoke-kan with a "Hostess", the now NON-FUNCTIONING heart metre will show up.

Games Navigation Bar
Main Series  Yakuza 1 | Yakuza 2 | Yakuza 3 | Yakuza 4 | Yakuza 5
Spin-Offs  Yakuza: Dead Souls | Yakuza Kenzan | Yakuza Ishin | Kurohyō | Kurohyō2

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