- "Ain't about money. For yakuza, it's all about power. Those that lose power have to give way to those that have it."
- —Majima to Saejima
Goro Majima (真島 吾朗, Majima Gorō.) is a recurring major character in the Yakuza series. Once a lieutenant of the Shimano Family and Shimano's right-hand man, he eventually breaks off to become the head of his own family: the Majima Family. Majima's temper, lack of mercy, and ostentatious flair has earned him the nickname "The Mad Dog of Shimano".
He has a twisted sense of loyalty and responsibility, especially when it comes to his ally Kazuma Kiryu. Majima believes he is the only one entitled to kill Kiryu because of their friendship, and has nearly died trying to protect that right.
He is the sworn brother of Taiga Saejima, who he sees as more important to him than almost anyone else. Majima is also the ex-husband of Ms. Park, President of Dyna Chair and best friend to Naoki, president of Ousaka Enterprises 9 (also chief member of the Omi Alliance.)
While much of Majima's personal life is unknown, the furthest scene into the past that he ever appears in has him talking with Saejima about an upcoming hit on behalf the Tojo clan. The plan was to promote the Sasai family to a higher position by launching a hit on the Ueno Seiwa family Patriarch, whom was released from prison and planning to rebuild his clan. Bringing with him a bag containing 6 disposable revolvers, they planned a hit with Majima making protests about not telling Yasuko that both of them are likely to end up in prison for their assassination and Saejima brushing him off.
On the day of the hit however, Majima received a phone call from Shibata to forbid him from going to the assassination as the Dojima Family did not want to hold joint responsibility and letting Taiga going off to make the move that would shake the clan for years to come. When Majima refuses, Shibata summons a crowd of men to attack him. Despite his best efforts, he was narrowly bested and chained. Shibata takes out a knife and stabs Majima in the eye before leaving him at the mercy of Shimano.
Yakuza 0 Edit
- "The customer is king."
- —Majima as the manager of the Grand Cabaret
Majima was held captive in Anagura, the Tojo Clan's personal torture chambers for over two years for his defiance against Shimano. Enduring torture everyday, he was let out as a civilian. However, wishing to return to the Tojo in order to welcome Saijima back from prison, he is thrust into the Omi Alliance's Sagawa's hands as he was made the manager of the Grand Cabaret at Sotenbori. Under heavy surveillance by Sagawa's men during all hours of the day, he was thrust into the world of the nightlife making Sotenbori a gilded cage for him. With the promise of returning to the Tojo Clan if he can make 100 million yen in profits for Sagawa and Shimano, Majima began a tedious era of his life.
Despite the situation, he was able to make 100 million yen in just a year and received the title of "Lord of the Nightlife". Majima became a popular person in Sotenbori, especially among other cabaret businesses and consumers. However Sagawa raised the debt to 500 million and told Majima to that he can continue with his manager job or accept a job that would instantly put him back into the Tojo clan without needing to make any more money.
The job in question was to "kill a person named Makimura Makoto who lives in Sotenbori", a hit that was asked from Shimano to Sagawa, due to geographic reasons. Majima reluctantly accepts the hit, despite having never killed anyone before, in part due to Sagawa's threats. Sagawa tells Majima that Makimura is a ruthless pimp, forcing college-aged girls to work for him and taking all of their money. Majima is then given just two days to complete the mark.
Majima heads off to a telephone club, and after some time gets a call from a young college-aged woman whom says she knows a Makoto Makimura, succeeding in retrieving information from her of the location of his target.
When he enters Makimura's office, a massage parlor, he takes out his knife and prepares to kill, only to find the place empty. As he's about to leave, a young blind woman walks him and believes him to be a thief. Majima quickly defuses her fear by telling her that he's one of Makimura's patients. The woman, who works for Makimura, offers to give Majima a massage. Majima gets quite comfortable with her, eventually falling asleep as she massages his back. He's awoken by the sound of Makimura walking in, and the two wait for the woman to leave before fighting. While Majima comes out as the victor, several Omi henchmen led by Oishi arrive at the building, also demanding a Makoto Makimura. The woman returns and is forcefully taken away, while "Makimura" is shot and incapacitated. It is then that Majima learns that his target was in fact the young blind woman after all.
Before he lost consciousness, the man posing at Makoto begs Majima to save her. Fighting through a number of Omi yakuza, Majima succeeds in saving Makoto. When they get to safety, she clings to his leg and cries. Majima sees this moment of vulnerability and pulls out his knife. After some hesitation and consideration, he decides to spare Makoto.
Majima rents a warehouse from a competitor in the cabaret business to use as a safehouse for Makoto. Needing answers, he begins questioning her as to why the yakuza are after an innocent blind young woman. Though she doesn't know herself, Makoto reveals that she was living with Lee to find a man whom sold her as a sex slave years ago, where she went psychologically blind as a result of the constant trauma before being rescued by Lee. Majima quickly befriends her and tells her about a similar predicament he also suffered from. Majima then meets Lee who figures a way to get them off their backs so they can escape to Kamurocho and find Jun. Lee's plan was to use a body double for Makoto and have Majima or himself perform the task but Majima refuses to let that happen and fights Lee to prevent that from happening.
Majima discards the setup only to find out the next day that the double was murdered anyway at the hands of Homare Nishitani, leader of the Kijin group. Fighting Nishitani in the Grand before he was taken into custody in lockup, he reveals that there were two sides in the conflict and that he was paid by a Tojo benefactor to bring back Makoto before Sagawa's men kills her.
With few options, the three were forced to make an attempt to escape from Sotenboori as Lee was killed by a car bomb planted by Sagawa who learns of Makoto's location through the doctor that help patched up Lee. However Masaru Sera arrives to intercept the three of them and takes Makoto to the Camilla Grove for safekeeping and Majima at the mercy of Sagawa.
Majima then searches for Nishitani who knows about her whereabouts and fights for Biliken at the Bed of Styx arena. There he learns about the information that Shibusawa knew and is already planning to intercept the extraction effort through Jun. As they attempt to escape, Nishitani and Biliken were killed by a cop bribed by Shibusawa and Majima escapes to tell Sagawa where Makoto is held.
Fighting their way through the Camilla grove, Majima and Sagawa reaches the top only to find Masaru Sera and the truth that Makoto holds the deed to the land and Sagawa takes Majima to Kamurocho to take Makoto for themselves.
As he wanders off to find Makoto, he was sent to see Shimano who reveals that Makoto would have given the deed to Majima and in turn Majima would give the land to Shimano and Sagawa as part of Shimano's strategy to consolidate his power with several different groups to establish his influence in the Tojo clan when the Dojima clan loses influence.
Moping about at the revelation that he was being manipulated from the start by Shimano, he fights both Kashiwagi and Nishiyama for information on Makoto's whereabouts as she makes the revelation to make the Dojima clan pay for the death of her brother.
As he goes off to bring food for Makoto after a conversation, she was taken to the Dojima HQ where she planned to sell the land on the condition that the men who killed her brother be executed only to be intentionally nearly killed realizing that they only wanted proof so they can tie up the loose end.
Infuriated at Shibusawa ordering the death of Nishitani and wounding Makoto, he goes on an one man attack on the Dojima HQ and defeats Awano and Luo Gui. He was stopped by Sera who received the land and Makoto has recovered fully.
As he meets Makoto one last time after saying farewell to Sagawa, he entrusts her with another man albeit bittersweetly.
in the post game credits, Majima meets Kiryu in person for the very first time, and greets him with the enthusiasm of the Mad Dog of Shimano: "Yo.[...] Kiryu-Chan!".
- "Let's do this... You think you can take me, Kiryu-chan? Get ready... to get fucked up!"
- —Majima before battling Kiryu for the first time
Majima initially appears in Yakuza in the alley behind Serena to find one of his own family members sprawled out on the ground with Kazuma Kiryu standing over him. Delighted over having come across him, Majima catches up with Kiryu, asking about his plans for starting his own family. He openly expresses his envy for how Kiryu is often surrounded by beautiful women (referring presumably to Yumi and/or Reina). Majima decides to "take responsibility" for his family member's attack on Kiryu, striking him repeatedly with an umbrella. Kiryu grabs Majima by the arm and tells him to stop. Majima; disappointed, complies with Kiryu's request before leaving some parting words, saying that Kiryu needs to learn to enforce discipline for when the time comes that he creates his own family.
Kiwami Only: Kiryu responds to Majima's advice, stating that he will discipline his family but will do so his way, with "logical methods". Feeling challenged, Majima asks Kiryu if he's looking for a fight. Kiryu refuses, sternly stating that it would not be logical and apologizes for causing any offence. This angers Majima further, who continues to goad Kiryu into a physical confrontation by striking him across the face multiple times with his umbrella, causing him to bleed, before threatening him with a blade. Kiryu stands calmly and refuses to hit back, asking if Majima is satisfied. Impressed by Kiryu's strong resolve, Majima backs down, telling Kiryu that "this world isn't logical" and that he risks getting himself killed if he refuses to change. The Dragon of Dojima acknowledges that his ideals will never change, regardless of his own personal safety. Majima leaves, exciting himself with the prospect of the two of them fighting each other someday.
After 10 years, Majima and his subordinates attack Makoto Date and kidnap Haruka Sawamura to lure Kiryu so he can face him in the battling cage. When Kiryu arrives, Majima and his crew surround him, and while attempting to intimidate him with a speech, Majima is hit in the head with a baseball from one of the pitting machines. He begins laughing it off, and all but one of the yakuza by his side join in, causing him to respond by beating him, telling him that "was the part where you're supposed to laugh". Kiryu tells Majima to stop, drawing his attention back. Majima admits that he only kidnapped Haruka in order to get his chance to fight Kiryu, causing Kiryu to respond with disbelief at the length the Mad Dog would to just to start a fight. The fight ensues with Majima pulling out his Shadowblade Knife as him and his men attack Kiryu at once. Majima and his men are defeated but he refuses to give up while he can still stand. He notices one of his still-conscious men try to stab Kiryu from behind with his knife, and Majima rushes to get stabbed in his place. He reveals that Kiryu is now his friend and vows to him that he'll be the one to kill him someday. Majima collapses and his men take him away.
Later on, when Kiryu and Haruka are at the Shangri-La hotel, Majima crashes into the building with a truck at high speed, unsettling the building and causing the occupants to evacuate. He once again confronts Kiryu by taking a woman hostage, asking her to become his bitch. She admits that despite her line of work as an erotic masseur, she has a boyfriend. Majima suddenly decides to let her go, admitting that he likes honest people and people shouldn't toy with emotions. Kiryu is once again exasperated by Majima rather extensive means of instigating a fight with him, and surprised that Majima was still alive. The two battle once more and their fight unsettles the already-unstable building even more, with Majima punching Kiryu with enough strength that the weakened floor gives way and they fall through. In the end, Majima is defeated again, though he smiles while acknowledging Kiryu to be a "hardass" before he loses consciousness.
Yakuza 2 Edit
In Yakuza 2, with Shimano dead and his family now disbanded, the Majima Family leaves the Tojo Clan and establish themselves as a construction company. With Kage the Florist gone from Purgatory, Majima immediately takes over the secret underground society.
Although no longer interested in the clan, he promises to help Kiryu fend off the Omi Alliance after fighting him once again at the Underground Coliseum.
He later takes on all of the men sent to the town single-handed. Recklessly disarming the bomb in the Millennium Tower, Majima tells Kiryu to finish off Ryuji Goda and the Jingweon Mafia at the final showdown as he proclaims himself as the one destined to defeat him.
Yakuza 3 Edit
In 2006, with the Jingweon Mafia and the Omi Alliance dealt with, Kiryu meets with Majima at the top of Millennium Tower. Kazuma pleads with him once more to go back to the Tojo Clan to support the newly-appointed Sixth Chairman, Daigo Dojima, as a contingency for any future troubles. Majima, reluctant at first since his construction company is now his responsibility, becomes intrigued by Kiryu's idea that he would be able to run amok and cause chaos for the survival of the clan. Majima then explains that he is only swayed by the strong, and implies that he will only accept this favor by force. After their fourth battle in the series, Majima loses and promises Kiryu he would return to the Tojo clan, leaving him to wonder what he had got himself into.
In 2008, suspected of betraying the Tojo Clan over the resort deal, Kiryu heads to Purgatory to meet with Majima to get his side of the story. Greeted by his large entourage of yakuza soldiers, Majima asks Kiryu to follow him to the now-defunct Underground Coliseum where they could talk quietly. Before Majima can answer any further questions, Kiryu must beat him first in the first official coliseum fight since its closure two years ago. After losing once again to Kiryu, he reveals that he got involved for Daigo's sake and that he was also set up by Goh Hamazaki as a suspect of the clan's inner dispute.
After saving Kiryu from Land Minister Suzuki's private army outside of the Diet Building, Majima offers to send his family in Okinawa as assistance, which Kiryu refuses. Majima wishes him luck and tells him not to be beaten by Mine and the CIA as he's the one going to kill him someday.
Yakuza 4 Edit
In 2010, the Majima Family has moved to the old Kazama Family office in the Millennium Tower. Majima follows the trail of Yasuko Saejima, determined to protect her for his old friend, Taiga Saejima.Majima sent Minami to track Yasuko as Lily at Elise. As Akiyama defeats Minami,Majima approaches in. Majima tells Akiyama the reason he came after Yasuko is one Majima should protect for amends what he didn't back in 84.
Majima aware about Saejima's arrival to Kamurocho sending Minami to send Saejima to meet him. Majima finally meet Saejima after Saejima defeats Minami and other members. Majima insist Saejima to follow him as Saejima wish to know. Majima is later reunited with Saejima at the batting cages where they fight before reminiscing. Majima recounts the story of how he lost his eye to Saejima, and Saejima comments that Majima's Kansai speech has improved while telling him that Shibata was ultimately murdered.
Majima is later arrested to keep him from being an obstacle in Munakata's plan. Majima tells Kiryu that he is only one who Majima got and warn that Yasuko in danger. Majima begs Kiryu to help Yasuko before getting into the police car.
Yakuza 5 Edit
At the start of Yakuza 5, Majima was in negotiations with the Sapporo branch of the Omi Alliance under orders of Daigo Dojima to help prevent the increasing possibility for war between the two Clans. In spite of his claims for peace, Tsubasa Kurosawa sent some assassins to kill Majima mid-negotiation. Majima survives, but was wounded. Local newspapers would report Majima as dead under Kurosawa's command, as to help demoralize the Tojo and incentivize Kiryu to attack Kurosawa's inter-Omi Alliance rival Masaru Watase. In reality, Majima would retreat and heal at the Millenium Tower Tojo Clan HQ. Majima would then make contact via letter with his ex-wife Mirei Park and old buddy-now-Omi Alliance-Chairman Naoki Katsuya, though this was a part of Katsuya's plan to expose an unknown traitor (Kamon Kanai) from within Katsuya's ranks. However, during the finale the Millenium Tower gets taken over by Kurosawa's men and succeed in capturing Majima, who force him to fight his sworn brother Saejima Taiga under threat of having a sniper (Baba) kill Haruka mid-concert at the Tokyo Dome. He complies at first mostly to save Haruka and as an excuse to fight Saejima again, but soon they both turn on Kurosawa when Baba gets beaten down in his sniper's perch and Daigo Dojima comes to save the two brothers.
Yakuza 6 Edit
Also worked as Mashima set boss with the largest scale of the forces in Dongcheng meeting, To his own remarks the Lieutenants assistant a few years ago. After healed as my younger brother head, Dongcheng Board six-generation president, It became a position to support the Dojima Daigo. In the relationship of decades and Kiryu, In the past nemesis that has been engaged in a desperate struggle divided into friend or foe
Non-Canon Appearances Edit
Yakuza Dead Souls Edit
During the events of the zombie spinoff Of the End (Dead Souls in English), Majima is watching old zombie films in his flat in Millennium Tower when it is put under quarantine. He escapes the tower only to receive a phone call saying that he is late for the grand opening of Kamurocho Hills, a skyscraper he helped to construct throughout the series. He arrives only to find that it too is under quarantine, and that he must protect the people holed up inside the tower from the zombie invaders. He helps to evacuate the refugees to Purgatory, but in the process gets bitten by a zombie.
He fears he may soon become one, a fear that is reinforced when Kiryu and Asagi (a female SDF soldier) remark that his eye has started turning red. In despair, he walks over to the Champion District, where he finds an abandoned Sauna. Thinking he may be able to "sweat out" the zombie toxin, he decides to visit.
He is not seen again until the end of the game, where it is revealed that the zombie who "bit" him was in fact previously a toothless old man and thus did not manage to break his skin. It is also revealed that the reason his eye has turned red is because he was suffering from hay fever.
Binary Domain Edit
Project x Zone 2 Edit
Along with Heihachi Mishima (from Tekken series) saves Phoenix Wright and Maya Fey (from Ace Attorney series) from B.O.W.S (Resident Evil) attack. He asks who is the responsible from the Thanatos traffic, and Heihachi tells Shadaloo is the main responsible from the attack in Kamurocho.
Yakuza 0 Edit
Majima has longer hair, which he wears in a ponytail, and wears a tuxedo with the buttons on the bottom closed and with a bowtie. Sometimes he has his bowtie removed and leaves an opening on his shirt. He has an eyepatch from losing his left eye from torture back in 1984.
Yakuza 1 and onwards Edit
His main appearance usually consists of a yellow snake skin jacket, and because he wears no shirt under it, one can see parts of his tattoos, and the gold chain around his neck. He also wears slim black dress pants with a black belt, and silver-tipped black dress shoes. His other accessories include black leather gloves, and his trademark eyepatch, which covers the eye he lost
Majima has a very unique multilayered personality. The core of his personality is a cool and collected individual with a high degree of charisma and who is surprisingly very soft at heart. He loves to cut loose when formalities are not needed (particularly during karaoke) and sports a bit of a wild side -something he channels later as his legendary "Mad Dog of Shimano" persona. He is respectful by nature to strangers and superiors, and is surprisingly pragmatic, both of which made him a fantastic businessman throughout his life as shown by his success with the Grand, Sunshine Caberet, and later his construction company. This also led him to be favored by his superiors on multiple occasions, sometimes against his will as was the case with Sagawa. However, in spite of all this, the two traits that likely drew Majima to a life in the Yakuza are his deep personal joy for violence and to a lesser extent his drive for a state of power. This joy for violence would manifest itself early in his career and make him an excellent fighter, although killing is generally against his code of honor.
As of the events of Yakuza Zero close, Majima ultimately adopts a persona loosely inspired from his enemy-turned-friend Homare Nishitani, adapting some of Nishitani's mannerisms and ferocity into his own Yakuza style (which he somewhat admits in his final speech with Sagawa) and building upon the reputation he gained during his one-man raid on the Tojo HQ in 1988. This crazy, psychotic, violent "Mad Dog of Shimano" side of him is what he becomes famous for as a Yakuza, to which he embraces for the rest of his Yakuza career except during times of serious high-level business. Majima enjoys power, and utilizing this fear for the "Mad Dog" becomes one his favorite tools in bending the wills of anyone below him, using regular random beatings on his own men to reinforce it.
Majima is very much along the old ways of the Yakuza lifestyle similar to Taiga, valuing power over wealth in terms of deciding the worth of a Yakuza member. Majima has earned his reputation as the "Mad Dog" for his utterly unpredictable and violent attitude that members of his family are often more frightened when he is serious and calm. Despite this, he has never killed a single man not out of mercy but because of his views. To Majima those that he choose to kill are either in their dying moments and deserves a merciful death or people who had earned his respect to be allowed to die by his hand. To those that he views as trash and inferior he would ruthlessly beat them senseless but deny them an glorious death in battle.
Majima over the years had went through several personality shifts, when he was oath brothers with Taiga he served as the calmer mind of the two, while he lacked the same mental commitment as Taiga he was the one who was concerned about Yasuko's welfare on the day before the hit. His loyalty to Taiga was felt throughout the years, choosing to let Shimano kill him when Sera and Sagawa ordered him to kill Shimano to ensure the secret alliance never reaches the Omi Alliance. After he returned to the good graces of Shimano he created the feared reputation of the Mad Dog, the unpredictable enforcer of Shimano's law. Later years shows his more sincere side and the sense of loyalty that was virtually unknown to Kiryu. After meeting Nishitani, he became a person with no concern for his own mortality as Nishitani gave little care about his own personal well being to achieve his own goals.
While debatably good at heart, Majima's not quite as saintly as Kiryu as he doesn't feel compelled to save everyone all the time, but he generally makes a point of saving the innocent from offenders, particularly the young and the weak. He takes the title of Yakuza very seriously, and has little qualm with beating those who risk taking the mantle regardless of their ability.
Majima also acts the comic relief in the game, his sense of dark humor is seen in Dead Souls where he laughs at the suffering of several conmen as they were about to be bitten by customers they had scammed as well as the Majima training sessions where he will take up disguises for the sole purpose of training Kiryu.
Fighting Style Edit
Yakuza 0 Edit
Majima makes his canonical playable debut with the ability to switch between different fighting styles never displayed in the series before. Mirroring Kiryu, his has four styles revolving around a default balanced style that is effective in most, if not all situations; a style focused on power that relies on slow but immensely strong attacks and increases resistance to enemy attacks; a style focused on speed to hit enemies quickly while dodging just as fast to avoid being hit; and a secret, legendary fighting style that the character in question will canonically adopt as their fighting style for the rest of the series.
Majima is skilled in the use of many weapons, including nunchaku, swords, knives, and batons. Compared to Kiryu's brute swinging, Majima wields them with proper technique and training.
Balanced - Thug Edit
Majima's canonical style throughout Yakuza 0. A basic yet powerful style relying on rough martial arts and street fighting. Majima's fighting ability is more refined in comparison to Kiryu's, using agile punches and kicks to take down enemies, and later in the game, string together very long combos with the "Combo Boost" set of abilities. This style has a wide variety of hidden tricks and underhanded abilities, and represents Majima's elegant and professional yet brutal handling of foes as Sotenbori's Lord of the Night.
Active abilities and attacks exclusive to Thug are titled "Secret of the Night Lord", with many named after a snake theme. After unlocking a certain ability, Majima is able to gain Heat from simply blocking enemy attacks. Exclusive to Thug is the ability "Insight", allowing Majima to see hidden weapons on enemies as they vividly glow (yellow being melee weapons, while red indicates firearms). He is then able to perform a Heat move that steals said weapons from the enemy in question. The mastery "Red Snake" grants Majima increased damage output when low on health.
As a balanced style that bears blue Heat as with other playable characters' styles, Thug is Majima's counterpart to Kiryu's Brawler style. The theme song for this style is titled One-Eyed Assassin.
Power - Slugger Edit
The second fighting style that Majima learns in the game: A Power style that focuses on brute strength and is marked by Majima's use of a bat. Slow but powerful, Majima emphasizes his skill with a variety of weapons in combination with his simple yet effective metal bat to create an entirely new form of martial arts said to be more dangerous than anything he could achieve with a sword. Many attacks can be charged for maximum damage and the ability to attack through enemies' guards.
Active abilities and attacks exclusive to Slugger are titled "Weapon Master". The Pummeling Bat exclusive to Slugger style has infinite durability among weapons, and not only is it instrumental to the style at a fundamental level, the damage inflicted with it is considerable. Taunting in Slugger style has Majima thrust the bat and spin it, dealing a small amount of damage to enemies from mid-range and knocking them back.
Majima may use other weapons with infinite durability other than the Pummeling Bat, such as Tonfa, 1-Handed Sticks, Poles, and Katanas, though his full moveset lies in the bat alone.
As a power style that bears yellow Heat, Slugger is Majima's counterpart to Kiryu's Beast style. The theme song for this style is titled One-Eyed Slugger.
Speed - Breaker Edit
The third fighting style that Majima learns in the game: A capoeira-like style that combines martial arts and breakdancing. The Breaker style is best known for its ability to quickly stun enemies with a flurry of dance moves, landing hits a very rapid rate with many spinning techniques, as well as its emphasis on Majima's agility and unconventional means of fighting.
His movement speed is increased while using this style. Active abilities and attacks exclusive to Breaker are titled "Secrets of the Strut". This style doesn't have a grab; in place of it, he has a back-flipping kick (unlocked with the ability "Rolling Snake"). The "Pose Soul" set of abilities allow Majima to gain Heat from posing during his combos, while "Linger" allows Majima to gain Heat from dancing in place. While in 2nd Gear, Majima can grab downed enemies by their legs, though depending on how strong they are, the enemy is liable to break free and kick Majima down. While he cannot pick up weapons in this style, his wide and fast attacks are likely to send objects within the environment flying, hitting enemies.
As a speed style that bears magenta Heat, Breaker is Majima's counterpart to Kiryu's Rush style. The theme song for this style is titled One-Eyed Dancer.
Legend - Mad Dog of Shimano Edit
The final, optional fighting style that Majima unlocks after finishing the Nightlife Island substory. A style whose moveset is based off Majima's attacks as a boss throughout the series, the Mad Dog style is very elegant yet deadly. In combat, Majima relies on his signature "Shadowblade Knife", utilizing slick and acrobatic fighting techniques. The best of Majima's other styles, such as the weapon expertise of Slugger, the unconventional if not nonsensical movements of Breaker, and the underhandedness of Thug meld into what is Majima's one-and-only signature fighting style.
A unique passive ability for this style is "Mad Dog's Darkness", which allows certain upgrades and abilities from Majima's three other styles to be applied to Mad Dog. Active abilities and attacks exclusive to Mad Dog are titled "Mad Dog Tricks". Every combo in Mad Dog style ends with the trick "Savage"; Majima lunges forward, delivers a large slash, and rolls to save his momentum. After Savage, Majima is able to run very fast as long as he does not stop moving, and can even perform "Chomp", a reiteration of Savage that unleashes lunging slash after slash at the cost of Heat per attack. He is also able to cancel out of combos with dodges. While he cannot grab in this style, Majima performs a low sweeping kick, and if he is in 3rd Gear, he will instead use the trick "Frenzy", performing a spinning attack that hits all surrounding enemies and granting him invincibility at the cost of all of his Heat. While blocking, Majima can expend Heat to perform "Shadow Trail": a very quick and long-distance dodge/quickstep that causes him to slide almost instantly and leave a temporary afterimage. He cannot pick up and use environmental objects, but can equip custom knives and swords to integrate into his attacks. His taunt actually drains Heat, but has a chance to restore it as well.
Being the style he takes on later in life, this is similar to Kiryu's Dragon of Dojima style, and bears dark purple and black Heat. The theme song for this style is titled Receive You The Subtype, continuing the tradition of Majima possessing his own incarnation of the first game's main theme Receive You.
Yakuza Kiwami Edit
Majima's default fighting style when fought is the Mad Dog style, but when low on health, he enters Heat mode with another style. In the first encounter at the batting cages, Majima switches to Slugger style, and in the second encounter at Shangri-La, he switches to Thug after he and Kiryu fall through the floor. While they may seem like downgrades, in Yakuza Kiwami, both styles are actually more powerful than Mad Dog.
While in Slugger style at the batting cages, Majima cannot be interrupted during combos unlike Mad Dog, and his heavy damage and wide swings may cause Kiryu to lose large chunks of health if he is caught in a single combo. Two hits from Slugger style are able to break through Kiryu's guard.
While in Thug style at Shangri-La, Majima's long-winded and relentless attack combos with very few openings can allow him to get many hits in on Kiryu if not careful, while his ability to recover from parries and single hits increases in speed. This makes it difficult to effectively attack him without his response. His dodging speed and distance are also enhanced, allowing him to get behind Kiryu very easily and attack the moment he approaches.
In the Majima Everywhere mode, Majima may utilize all of his fighting styles depending on the encounter, including Breaker. Like Thug, Breaker leaves very little openings to attack, and coupled with his wide reach that forces Kiryu to stay outside of range, can make fights long-winded without proper abilities and upgrades.
Yakuza 1 onwards Edit
During most of the series Majima is shown to be a vicious and aggressive fighter, often using his agility and nimbleness to move fast and land precise strikes. He always fights using his favored "Shadowblade Knife" which he often uses in a chain of combos that must be evaded through specific button input sequences. He is shown to counter quick and can also spin like a tornado while hacking at his opponent. Due to the use of his knife he rarely uses punches and thus his style is a mix of kicks and slashes. Because of his knife it is impossible to block him unless one acquires the necessary skills to parry blades.
Yakuza 5 Edit
Majima is somehow capable of creating shadow doppelgangers while he himself turns into a dark figure all of whom can hack at Saejima. It is hinted he is able to create these copies through sheer speed.
- Majima is the only character in the Ryu ga Gotoku series who's been a standard boss, a final boss, an A.I buddy and a playable character.
- Yakuza 6 is the first Yakuza game (barring Zero) not to feature Majima as a boss.
- It's presumed that Majima struggles with pollen allergy. However, since this has only been shown in Yakuza: Dead Souls, it's possible that this is non-canon.
- His signature weapon seems to be a tanto, which he handles with immense grace and agility despite seemingly having no proper training with it. While not relying on it in combat, Majima uses it in tandem with his own punches and kicks. His final unlockable "Mad Dog" Fighting Style in Yakuza 0 has him use it for the first time in combat, and while bringing it out, he will laugh maniacally as he adopts his Mad Dog persona.
- Even more disturbingly, the fourth game reveals it's the same weapon he lost his left eye to.
- He ranked 1st place in the fan most favorite characters poll according to Sega due to being comic relief.